
Sixzmic Podcast Network
Hosted across our studio teams, the Sixzmic Podcast Network has grown to cover comics, games, animation, and the business of publishing original IP — making it the entertainment publisher's home for creator conversations.
On the network, we study a range of properties and creative prospects — from indie comics and game prototypes to animation pipelines and licensing strategy — using lessons from across the Sixzmic portfolio.
Leverage the lessons we learn from creators, studios, and publishers, and apply them in your own journey while following along with our show case studies across the network.
Listen to our latest episodes below.
And if you're new to the network, check out our show starter packs to get smarter about comics, games, and animation!
Podcast Episodes

SXZ001: What Does a Modern Entertainment Publisher Actually Do? w/ Sixzmic Publishing Team
We break down the publisher model — from IP acquisition and rights management to distribution partnerships across every medium.

PB001: The Indie Comics Landscape in 2026 w/ Kamo Vision Editorial
Where independent comics are heading — digital-first releases, crowdfunding, and the rise of direct-to-reader platforms.

DL001: From Idea to First Playable Prototype w/ Dream Shards Studio
How Dream Shards turned a concept into a playable build in 90 days — tools, scope, and the mistakes that shaped the game.

FBF001: The Modern Animation Pipeline Explained w/ Studio N2K Animation
Storyboarding, animatics, layout, animation, compositing — how a series goes from script to screen.

SXZ002: Protecting Creator IP in a Cross-Media World w/ Sixzmic Publishing Team
Trademarks, licensing frameworks, and why housing IP under one roof matters for long-term franchise value.

PB002: Writing Serialized Fiction That Keeps Readers Hooked w/ Krash Nation Creatives
Craft techniques for long-form comic storytelling, cliffhangers, and building worlds issue by issue.

DL002: Game Feel: The Invisible Art of Responsive Controls w/ Studio N2K Dev Team
Studio N2K breaks down input latency, animation timing, and why controls make or break a game on day one.

FBF002: Character Design That Travels Across Media w/ Studio Leviathan
Studio Leviathan on designing characters that work in comics, games, and animation without losing identity.

SXZ003: Distribution Deals: Digital, Retail, and Streaming w/ Sixzmic Publishing Team
How Sixzmic places properties across storefronts, platforms, and theatrical channels to maximize audience reach.
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Other Shows

Sixzmic IP Brief
Publisher conversations on IP, rights, and the business of entertainment.

Panel Break
Comics culture, craft, and the creators behind the pages.

Dev Log
Game development, design decisions, and the road to launch.

Frame by Frame
Animation craft, production pipelines, and storytelling in motion.