FBF002: Character Design That Travels Across Media

w/ Studio Leviathan

June 28, 2026

In today's episode, Studio Leviathan explore character design that travels across media. Studio Leviathan on designing characters that work in comics, games, and animation without losing identity. The conversation also covers how this topic connects to animation publishing, creative development, and the broader Sixzmic portfolio.

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In This Episode, You'll Learn:

  • How character design that travels across media affects creators and studios
  • What Frame by Frame reveals about animation strategy
  • Why IP stewardship matters in this context
  • How distribution and audience building connect to the topic
  • What risks and opportunities creators should watch for
  • How Sixzmic studios approach this in practice
  • What makes a property ready for cross-media expansion
  • Whether this topic belongs in a long-term franchise plan

Disclosure: This episode and the resources on this page are for informational and educational purposes only and do not constitute financial, investment, tax, or legal advice.

Transcript

[00:00:12] **Studio Leviathan:** Studio Leviathan on designing characters that work in comics, games, and animation without losing identity.

[00:01:45] **Studio Leviathan:** This is exactly the kind of conversation we wanted to have on Frame by Frame — practical, creative, and grounded in how Sixzmic actually publishes IP.

[00:03:20] **Studio Leviathan:** When you look at how comics, games, and animation intersect, this topic shows up everywhere in our portfolio.

The full transcript will be available in a future release.

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