
DL001: From Idea to First Playable Prototype
w/ Dream Shards Studio
July 7, 2026
In today's episode, Dream Shards Studio explore from idea to first playable prototype. How Dream Shards turned a concept into a playable build in 90 days — tools, scope, and the mistakes that shaped the game. The conversation also covers how this topic connects to games publishing, creative development, and the broader Sixzmic portfolio.
Subscribe Now!
In This Episode, You'll Learn:
- How from idea to first playable prototype affects creators and studios
- What Dev Log reveals about games strategy
- Why IP stewardship matters in this context
- How distribution and audience building connect to the topic
- What risks and opportunities creators should watch for
- How Sixzmic studios approach this in practice
- What makes a property ready for cross-media expansion
- Whether this topic belongs in a long-term franchise plan
Disclosure: This episode and the resources on this page are for informational and educational purposes only and do not constitute financial, investment, tax, or legal advice.
Transcript
[00:00:12] **Dream Shards Studio:** How Dream Shards turned a concept into a playable build in 90 days — tools, scope, and the mistakes that shaped the game.
[00:01:45] **Dream Shards Studio:** This is exactly the kind of conversation we wanted to have on Dev Log — practical, creative, and grounded in how Sixzmic actually publishes IP.
[00:03:20] **Dream Shards Studio:** When you look at how comics, games, and animation intersect, this topic shows up everywhere in our portfolio.
The full transcript will be available in a future release.
Help Us Out!
Help us reach new listeners by leaving a rating and review on your favorite podcast platform. It takes less than 30 seconds and helps the Sixzmic Podcast Network grow.
Books and Resources
New to the Show?
Connect With Dream Shards Studio
Follow Dev Log for more conversations on games and entertainment publishing.